Instructional Mobile Games: Playing with Cognitive Load

Can children learn from playing a mobile game? The answer is yes. Every game teaches something, even tic-tac-toe! Yet, what sort of structure is needed to create a game that successfully teaches a student concepts without making them feel overwhelmed and frustrated with instructional learning materials? From an instructional design perspective, this is where Cognitive … Continue reading Instructional Mobile Games: Playing with Cognitive Load

Research Plan: Motives in Playing MMORPGs

Diving into¬†the second week of my research plan, I'm determined to complete my research piece this week. My goal is to shape the research behind my driving question, "Why is an individual motivated to continue playing MMORPGs for a long period of time?" Luckily, I've¬†been casted with an intrinsic motivation spell. I'm going to start … Continue reading Research Plan: Motives in Playing MMORPGs

Critique of Games without Frontiers

I wrote a¬†"think¬†piece" about Young's article¬†Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces. This is such an interesting article because one,¬†I had no clue adult MMORPGs existed and two, I had no clue adult MMORPGs existed. MMORPGs stands for massively multiplayer online role-playing games. Read¬†my critique. My … Continue reading Critique of Games without Frontiers

“Life Online” & the Impact on Students

There are many ways students¬†can pursue a "life online." Students of all ages¬†use virtual environments, which can include virtual worlds like¬†PokemonGo, Kim Kardashian: Hollywood, or Penguin Club. Students also use social media as another form of taking a "life online." In 2007, I was a freshman in college and none of my professors in the … Continue reading “Life Online” & the Impact on Students