Fake Me Out at Fake News Horror Show

Thank you for visiting our booth at Fake News Horror Show! Fake Me Out is a media-literacy web application designed for adult media consumers. Fake Me Out is a tool specifically designed for adult readers. Fake Me Out encourages users to take a step back from any information presented, analyze it carefully, and share their … Continue reading Fake Me Out at Fake News Horror Show

In the next 25 years…

In 25 years, intergalactic dinosaurs will roam the Earth. Just kidding! After binge watching popular sci-fi tv series this past fall, like Black Mirror, Stranger Things, and Wayward Pines, I found myself thinking about what the future will be like. Will we be living in a cubed box with flat built-in screens surrounding us? Are … Continue reading In the next 25 years…

Research Plan: Motives in Playing MMORPGs

Diving into the second week of my research plan, I'm determined to complete my research piece this week. My goal is to shape the research behind my driving question, "Why is an individual motivated to continue playing MMORPGs for a long period of time?" Luckily, I've been casted with an intrinsic motivation spell. I'm going to start … Continue reading Research Plan: Motives in Playing MMORPGs

Critique of Games without Frontiers

I wrote a "think piece" about Young's article Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces. This is such an interesting article because one, I had no clue adult MMORPGs existed and two, I had no clue adult MMORPGs existed. MMORPGs stands for massively multiplayer online role-playing games. Read my critique. My … Continue reading Critique of Games without Frontiers

Technology is Not a Person

While celebrating my birthday dinner at Cask Bar + Kitchen with my husband, I indulged in a great conversation and a delicious plate of lamb nachos. As we waited for our food, I mentioned a TED talk by Sherry Turkle: Connected, but alone? that I watched in the morning on my way to work. I glanced around the … Continue reading Technology is Not a Person

“Life Online” & the Impact on Students

There are many ways students can pursue a "life online." Students of all ages use virtual environments, which can include virtual worlds like PokemonGo, Kim Kardashian: Hollywood, or Penguin Club. Students also use social media as another form of taking a "life online." In 2007, I was a freshman in college and none of my professors in the … Continue reading “Life Online” & the Impact on Students

Will Education Capitalize on Big Data?

Many educators are weary of using big data in the classroom. I can see why and empathize with many educators. Looking at the bigger picture, there are many decisions that need to be made about the fundamental use of big data by social and cultural researchers. Six provocations for Big Data, by Boyd and Crawford, examines quantitative … Continue reading Will Education Capitalize on Big Data?