#AlternativeFacts is a 2D game based on the current political climate and media in the United States. The participant will sit in front of a computer screen which will display the 2D game. The participant will be instructed to hit the arrow keys to move the player, which is a fireball. There is a countdown timer on the screen and the goal of the game is to collect all of the tweets before the time is up. #AlternativeFacts is a media experience that is encouraged to instill the stress of today’s political climate and allow participants to play a fun game to reflect upon the use of social media and unchecked facts.
I mainly rely on social media to keep me up to date with news, as do many other Americans around the country. I actively use Twitter to not only share my thoughts and ideas but also stay current with the news from major news corporations like CNN, New York Times, Fox, and NPR. With the election of Donald Trump, Americans have been under a lot of stress. I, for one, do feel especially stressed about the “fake news” epidemic on the Internet and the #alternativefacts coined by the presidency. It makes me feel so uneasy that the President of the United States uses Twitter to release personal, sometimes untruthful, and what seems unpresidential thoughts on Twitter. I believe it is important to address this issue and show for one, anyone can fabricate news on the Internet and fool the people of America, and two, the president and his cabinet have released many false statements since the start of his presidency.
In exploring new media art, I became interested in radical games. I especially like Paolo Pedercini’s work. His pieces such as Everyday the Same Dream and McDonald’s Videogame were my sources of inspiration because of the frank message being expressed in each game. This new perspective of games inspired me to research radical games and games for change using games as a type of frame for a new media art piece.
The p5.js library was used to create this digital web-based game. The first iteration of the game consisted of a player walking across the screen on a platform. The goal of the game was to play through different challenges as the player walked through screens. This expectation was ver cumbersome and time-consuming. With the time constraint, the goal of the game changed. The player will race the clock to collect all of the collectibles and wipe the screen clean.