User-testing proved to be an integral practice in mobile learning design process.
I created a media literacy web application this past fall semester at Teachers College, Columbia University. The graduate course, ORLD 5050 - Mobile Learning Design for Professional Growth, challenges students to develop a prototype of a mobile learning activity and rapidly conduct user-testing through out the semester. By the end of the semester, I learned many valuable … Continue reading Mobile Learning Design Challenge
Can children learn from playing a mobile game? The answer is yes. Every game teaches something, even tic-tac-toe! Yet, what sort of structure is needed to create a game that successfully teaches a student concepts without making them feel overwhelmed and frustrated with instructional learning materials? From an instructional design perspective, this is where Cognitive … Continue reading Instructional Mobile Games: Playing with Cognitive Load
In 25 years, intergalactic dinosaurs will roam the Earth. Just kidding! After binge watching popular sci-fi tv series this past fall, like Black Mirror, Stranger Things, and Wayward Pines, I found myself thinking about what the future will be like. Will we be living in a cubed box with flat built-in screens surrounding us? Are … Continue reading In the next 25 years…
Diving into the second week of my research plan, I'm determined to complete my research piece this week. My goal is to shape the research behind my driving question, "Why is an individual motivated to continue playing MMORPGs for a long period of time?" Luckily, I've been casted with an intrinsic motivation spell. I'm going to start … Continue reading Research Plan: Motives in Playing MMORPGs
I wrote a "think piece" about Young's article Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces. This is such an interesting article because one, I had no clue adult MMORPGs existed and two, I had no clue adult MMORPGs existed. MMORPGs stands for massively multiplayer online role-playing games. Read my critique. My … Continue reading Critique of Games without Frontiers
While celebrating my birthday dinner at Cask Bar + Kitchen with my husband, I indulged in a great conversation and a delicious plate of lamb nachos. As we waited for our food, I mentioned a TED talk by Sherry Turkle: Connected, but alone? that I watched in the morning on my way to work. I glanced around the … Continue reading Technology is Not a Person
There are many ways students can pursue a "life online." Students of all ages use virtual environments, which can include virtual worlds like PokemonGo, Kim Kardashian: Hollywood, or Penguin Club. Students also use social media as another form of taking a "life online." In 2007, I was a freshman in college and none of my professors in the … Continue reading “Life Online” & the Impact on Students
Many educators are weary of using big data in the classroom. I can see why and empathize with many educators. Looking at the bigger picture, there are many decisions that need to be made about the fundamental use of big data by social and cultural researchers. Six provocations for Big Data, by Boyd and Crawford, examines quantitative … Continue reading Will Education Capitalize on Big Data?
I wish I could express that I have a clear stand about this everlasting debate, technology determinism. Perception and narratives play a huge role in this discussion. Therefore, be prepared to be confused. I love the way one of my classmates, Abby, comically puts technology determinism in its place, "What came first the chicken or the egg?" Based on … Continue reading Technology Determinism: Are you Soft or Hard?